Driftwood Isle

You wash ashore on a temperate forest island with nothing but your hands. Oak and pine, deer, rabbits, wild boar — and wolves that hunt after dark. No magic, no monsters: weather, cold, hunger, thirst and teeth.
Water The sea is salt — drinking it makes thirst worse. Find an inland pond, catch rain in your hands, or boil pond water in a bark pot. Untreated water can make you ill.
Cold Your core temperature is real and it is modelled: air temperature, wind chill, how wet you are, whether you're by a fire or wearing a hide cloak. Wet plus windy kills faster than hunger.
Fire You need flint from rocks to strike a spark. Rain will drown an unsheltered fire. Feed it wood with E.
Rest Exhaustion builds all day. Raise a lean-to of boughs and sleep through to first light — but not with wolves near and no fire lit.
Wounds & food Wolf teeth and boar tusks make you bleed until you bandage it. Raw meat and fish spoil, and eating them raw or rotten will sicken you. Cook everything.
MoveWASD
Look aroundmouse · drag ·
Sprint / JumpShiftSpace
Chop · mine · attackLeft click / X
Interact (drink, fuel fire)E
Crafting & inventoryC / Tab
Select tool18 / wheel
Eat / bandageF
Sleep (in a lean-to)E
Sound on / offM
Cancel build / release mouseQ / Esc
If the mouse can't be captured (common in embedded previews), the game switches to drag‑to‑look automatically — everything still works. For classic FPS mouse look, download this file and open it in its own browser tab.
First hour: punch a tree for wood and bark, break rocks for stone and flint,
pull grass for fiber. Have a fire and a lean-to before the light goes.